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DESIGN

Ideation and Concept Development

Sketch Low-Fidelity Wireframes

Wireframes are simple, low-detail drawings that outline the basic layout and functionality of your product. They help visualize ideas and test early concepts.

Why it's Important
  • Quickly communicates ideas to stakeholders.

  • Focuses on structure and usability, not aesthetics.

  • Enables rapid iteration based on feedback.

How to Implement
  • Start with Paper: Use pen and paper for quick sketching.

  • Outline User Flows: Ensure wireframes map out key user interactions.

  • Iterate Quickly: Test and revise designs based on team feedback.

  • Focus on Functionality: Highlight navigation, content placement, and user tasks.

  • Use Simple Tools: Move to digital wireframing tools like Figma or Sketch for further refinement.

Available Workshops
  • Wireframe Jam Sessions: Collaborate as a team to sketch multiple concepts.

  • User Task Mapping: Sketch layouts tied to specific user tasks.

  • Critique Sessions: Gather team feedback to refine wireframes.

  • Wireframe Challenges: Assign different wireframes to multiple team members for variety.

  • Reverse Wireframing: Analyze competitors’ wireframes for inspiration.

Deliverables
  • Basic wireframes for key screens.

  • User flow diagrams.

  • Annotated sketches highlighting features.

How to Measure
  • Completeness of user flows in wireframes.

  • Ease of understanding for stakeholders.

  • Feasibility of designs for development.

Real-World Examples

Cards - Airbnb.jpg

Instagram

Instagram’s Explore Page: Early wireframes helped visualize how to present personalized content.

Cards - Airbnb.jpg

Uber

Uber’s Ride Request Screen: Focused wireframes ensured smooth user interaction for booking rides.

Cards - Airbnb.jpg

Amazon

Amazon Checkout Process: Wireframes helped streamline steps to reduce cart abandonment.

Get It Right
  • Keep it simple and focus on functionality.

  • Include key stakeholders in feedback loops.

  • Base designs on user research findings.

  • Iterate quickly and frequently.

  • Test early with potential users.

Don't Make These Mistakes
  • Overcomplicating wireframes with too much detail.

  • Skipping feedback cycles.

  • Focusing on aesthetics before usability.

  • Ignoring edge cases and alternative flows.

  • Moving to high fidelity too quickly.

Fractional Executives

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