DESIGN
Wireframing
Develop Clickable Prototypes
Clickable prototypes simulate basic interactions, allowing teams to test usability and navigation before full development begins.
Why it's Important
Validates user flows and interactions early.
Identifies usability issues in a low-cost manner.
Demonstrates functionality to stakeholders and developers.
How to Implement
Choose Tools: Use platforms like Figma, InVision, or Axure for prototyping.
Connect Screens: Link wireframes to simulate navigation and interactions.
Add Simple Interactions: Include click-through functionality for key flows.
Test with Users: Observe users interacting with the prototype to gather feedback.
Iterate: Adjust based on usability findings and stakeholder input.
Available Workshops
Prototyping Jam: Teams collaborate to create prototypes of different user flows.
Usability Testing Sessions: Observe how users interact with prototypes.
Stakeholder Demo Days: Present prototypes for feedback and alignment.
Interaction Mapping: Define all possible user interactions and map them to screens.
Role Reversal Testing: Team members test the prototype pretending to be users.
Deliverables
Clickable prototypes with basic interactions.
Feedback logs from usability tests.
Refined wireframes based on findings.
How to Measure
Usability testing success rates.
Stakeholder approval of interactions and flows.
Reduction in usability issues after iteration.
Real-World Examples
Facebook Messenger: Prototypes validated seamless messaging flows before large-scale development.
Slack
Slack Onboarding: Clickable prototypes tested how new users navigate initial setup steps.
Netflix
Netflix Recommendations: Prototypes explored interaction options for selecting personalized content.
Get It Right
Ensure prototypes mimic key user tasks.
Gather detailed feedback from diverse user groups.
Use testing to prioritize improvements.
Include edge cases and error scenarios in interactions.
Continuously refine based on real-world testing.
Don't Make These Mistakes
Overcomplicating prototypes with unnecessary features.
Neglecting usability testing before moving forward.
Presenting incomplete prototypes to stakeholders.
Focusing only on positive flows, ignoring errors.
Assuming successful prototypes need no iteration.